Force Push Ballistics Two
Force Push Ballistics Two
Pushes a target back for moderate damage. Target is stunned for 2 seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140931566187664438 |
Combat log ID: | 814746706116608 |
FQN: | abl. |
Star Wars name: | Force Push Ballistics Two |
Other languages: | Machtschub-Ballistik 2 Balistique de poussée de Force 2 |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [2s]
Force Push Ballistics TwoSlot: Debuff Duration: 2s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
Global ID: 16140942133375243394 FQN: abl. ballistics. physics_ demo. force_ push_ ballistics_ two/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. prototype3. force_push_phys - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: 298977208771428608 Conditions: - Can only be called by other effects
Global ID: 16140941033863615287 FQN: abl. ballistics. physics_ demo. force_ push_ ballistics_ two/0/2 - 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 1.75, 0° pitch, 0° yaw
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 6
- Amount Min = (float) 5
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0