1. Abilities
  2. exp
  3. seasons
  4. 01
  5. ep_06
  6. vanat_force_storm

Force Storm

forceStorm

Force Storm

Calls down a force storm over the target area, dealing high damage to all targets within. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. Powerful storm on a long cooldown. Balanced assuming the player suffers 3 ticks of damage before leaving area.

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceStorm
Force Storm
2
forceStorm
Force Storm
3
movementslowedSlowed (Force) – Movement speed reduced.
  • [hidden] [does not expire]
    forceStormEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . sith_inquisitor . force_storm . aoe_npc
    • Immobilize but allow rotation
    • When effect ticks the 2th time
    • When effect ticks the 3th time
    • When effect ticks the 4th time
    • When effect ticks the 5th time
    • When effect ticks the 6th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . sith_inquisitor . force_storm . channel_end
  • [0s] [not displayed]
    forceStormEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . sith_inquisitor . force_storm . tick
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET, Combat Math Only
  • [1.5s]
    movementslowedSlowed (Force)
    Movement speed reduced.

    • On Apply

    Perform the following actions:

    • Set movement speed to 70%