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Tempête de Force

forceStorm

Tempête de Force

Provoque une tempête de Force sur la zone cible, infligeant des dégâts lourds à toutes les cibles se trouvant dans cette zone. Les ennemis affectés sont également ralentis de 30 % tant qu'ils restent dans la zone d'effet. Tempête puissante avec délai de réutilisation long. Pouvoir équilibré à condition que le joueur subisse 3 cycles de dégâts avant de quitter la zone.

Attributes

Conditions

Métadonnées

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceStorm
Tempête de Force
2
forceStorm
Tempête de Force
3
movementslowedRalentissement (Force) – Vitesse de déplacement réduite.
  • [hidden] [does not expire]
    forceStormEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . sith_inquisitor . force_storm . aoe_npc
    • Immobilize but allow rotation
    • When effect ticks the 2th time
    • When effect ticks the 3th time
    • When effect ticks the 4th time
    • When effect ticks the 5th time
    • When effect ticks the 6th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . sith_inquisitor . force_storm . channel_end
  • [0s] [not displayed]
    forceStormEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . sith_inquisitor . force_storm . tick
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET, Combat Math Only
  • [1.5s]
    movementslowedRalentissement (Force)
    Vitesse de déplacement réduite.

    • On Apply

    Perform the following actions:

    • Set movement speed to 70%