1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. cademimu
  8. bonus_boss
  9. force_storm

Force Storm

forceStorm

Force Storm

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.combat.flashpoint.cademimu.bonus_boss_sith

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceStorm
Force Storm
2
forceStorm
Force Storm
3
movementslowedSlowed (Force) – Movement speed reduced.
  • [hidden] [does not expire]
    forceStormEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.cademimu.bonus_boss.force_storm
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_storm.channel_end
  • [0s] [not displayed]
    forceStormEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_storm.tick
    • Add effect #3 to TARGET from CASTER, Combat Math Only, Match All
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.125
      - Standard Health Percent Min = (float) 0.125
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [1s]
    movementslowedSlowed (Force)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 30%