1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. iss7
  7. head_smash

Head Smash

backflips

Head Smash

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.rta.iss7

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backflips
Head Smash
2
cc_passiveIgnored – Not considered a threat.
3
thrownKnockdown – Prone and unable to act.
4
backflips
Head Smash
  • [0s] [not displayed]
    backflipsEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.battle_droid.battledroid_default_melee_special_attack
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [4s]
    cc_passiveIgnored
    Not considered a threat.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [2s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 2, 2° pitch, 0.6° yaw
  • [hidden] [5s]
    backflipsEffect #4