1. Abilities
  2. npc
  3. ability
  4. creature
  5. dog
  6. headbutt

Headbutt

animalSkull

Headbutt

Headbutts the target, dealing kinetic damage and knocking the target back several meters.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.creature.melee.ability.dps.dog.howler

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animalSkull
Headbutt
2
animalSkull
Headbutt
  • [0s] [not displayed]
    animalSkullEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature_default.melee_mob.attack_6_impact
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.16
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    animalSkullEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 10° pitch, 0° yaw