1. Abilities
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_2
  8. consular_healing_trance

Healing Trance

rejuvinate

Healing Trance

Heals a friendly target for <<1>> health and consumes 60 Force over the channel duration.

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rejuvinate
Healing Trance
2
rejuvinate
Healing Trance
3
rejuvinate
Healing Trance
  • [hidden] [does not expire]
    rejuvinateEffect #2

    • When effect ticks

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Play appearance epp . jedi_consular . healing_trance . tick
    • Heal the TARGET with Force for 0.94*BonusHeal + 0.047*StandardHealth, causing no threat
    • Just before this effect is removed
    • [target override]

    Perform the following actions:

    • Play appearance epp . sith_inquisitor . innervate . end
    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_consular . healing_trance . channel, dependent on calling effect
  • [does not expire]
    rejuvinateHealing Trance

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 10
      - Healing Power Coefficient = (float) 0
    • Just before this effect is removed

    Perform the following actions:

    • Ability Interrupt
      - Duration = (time) 1s
    • On Apply

    Perform the following actions:

    • Play appearance epp . flashpoint . corellia . empire . enemy . boss . boss_2 . consular_healing_shield, dependent on calling effect