1. Abilities
  2. spvp
  3. missile
  4. hull_charges
  5. on_fire

Hull Charges

stickygrenade

Hull Charges

Hull charges are launched towards nearby ships, where they stick to the ship hull and detonate after a short duration. They work like lock-on missiles, but have a very short maximum range and a fairly long cooldown time. They do good damage, and completely ignore their target's shield.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stickygrenade
Hull Charges
2
stickygrenade
Hull Charges
  • [0s]
    stickygrenadeHull Charges

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 28
      - Travel Time = (time) 0s
    • Play appearance epp.spvp.missile.hull_charges.missile_fire
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.spvp.missile.hull_charges.mark_detonate_target, dependent on calling effect
  • [4s]
    stickygrenadeHull Charges

  • 1
    • When effect expires

    Perform the following actions:

    • SPVP Weapon Damage
      - Amount = (float) 1
    • Play appearance epp.spvp.missile.hull_charges.detonate, dependent on calling effect