1. Abilities
  2. flashpoint
  3. rakata
  4. enemy
  5. boss
  6. rancor
  7. chief
  8. flame_ground_target

Ignite

Ignite

Attributes

Conditions

Metadata

Users

Used by
  • class.flashpoint.rakata.enemy.boss.rancor.chief

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Ignite
2
Ignite
3
Ignite
4
heartriggerpatchHunting Trap (Any) – Immobilized.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.flashpoint.rakata.boss.rancor.ignite_strike
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [60s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.rakata.boss.rancor.ground_target_fire
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 2.6m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [3s]
    Effect #3

  • [60s]
    heartriggerpatchHunting Trap (Any)
    Immobilized.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation