Incendiary Mortar
Incendiary Mortar
Fires an incendiary device, dealing <<1>> kinetic damage to up to 3 targets within 8 meters and igniting the targets, dealing <<2>> additional elemental damage over <<3[%d/%d/%d]>> seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141034122625608111 |
Combat log ID: | 2446748379250688 |
FQN: | abl. |
Star Wars name: | Incendiary Mortar |
Other languages: | Brandmörser Mortier incendiaire |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. mag_ ability abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. tech_ master_ cast abl. trooper. aoe_ ability Global ID: 16141116485995190499 FQN: abl. companion. unique. jedi_ consular. lt_ iresso. incendiary_ mortar/1/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
companion. unique. jedi_consular. lt_iresso. incendiary_mortar. cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 3
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.086
- Standard Health Percent Min = (float) 0.046
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.66
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [6s]
Radiation Burns (Tech)
Periodic elemental damage.Slot: Debuff Duration: 6s On death: Effect is removed Tick rate: 1s (6 ticks) # occurrences: 1 Tags: tag. abl. , tag.trooper. mag_ ability abl. , tag.dispel_ type. tech abl. , tag.trooper. energy_ cell_ ability abl. , tag.debuff. damage_ over_ time abl. , tag.trooper. tech_ master_ cast abl. , tag.debuff. burn abl. , tag.trooper. aoe_ ability abl. trooper. elemental_ attack Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141117585506818614 Combat log ID: 2446748379250946 FQN: abl. companion. unique. jedi_ consular. lt_ iresso. incendiary_ mortar/1/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectskill. radiation_burns. burn
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.01
- Standard Health Percent Min = (float) 0.01
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.101
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0