Incinerate
Incinerate
Unleashes a devastating spray of fire in front of it. Getting hit by it at all will apply burning, dealing damage over time.
Attributes
Type: | active |
Activation time: | 2s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140946433692945059 |
Combat log ID: | 4304046856863744 |
FQN: | abl. |
Star Wars name: | Incinerate |
Other languages: | Verbrennen Carbonisation |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140907970954264489 FQN: abl. flashpoint. corellia. republic. enemy. boss. boss_ 1. incinerate_ enrage/10/1
- [hidden] [does not expire]
Effect #2Slot: Debuff Duration: passive On death: Effect is removed Tick rate: 0.5s # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16140906871442571356 FQN: abl. flashpoint. corellia. republic. enemy. boss. boss_ 1. incinerate_ enrage/10/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectcorellia. republic. enemy. boss. boss_1. acklay_droid_flame_enraged
- 2
- When effect ticks
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Direction = Forward
- Sort Type = Closest
- Distance = 23m
- Angle = (float) 42
Only when the following conditions are met:
- <
- If difficulty is set to 16-man
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
trooper. hail_of_bolts. hit - Add effect #3 to TARGET from CASTER
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.01
- Standard Health Percent Min = (float) 0.01
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect ticks
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Direction = Forward
- Sort Type = Closest
- Distance = 23m
- Angle = (float) 42
Only when the following conditions are met:
- <
- If difficulty is set to 8-man SM
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
trooper. hail_of_bolts. hit - Add effect #3 to TARGET from CASTER
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.02
- Standard Health Percent Min = (float) 0.02
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- When effect ticks
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Direction = Forward
- Sort Type = Closest
- Distance = 23m
- Angle = (float) 42
Only when the following conditions are met:
- <
- If difficulty is set to 8-man VM
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
trooper. hail_of_bolts. hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.03
- Standard Health Percent Min = (float) 0.03
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER
- [6s]
Burning
Periodic elemental damage.Slot: Debuff Duration: 6s On death: Effect is removed Tick rate: 1s (6 ticks) # occurrences: 1 Tags: tag. abl. , tag.debuff. damage_ over_ time abl. , tag.dispel_ type. physical abl. , tag.debuff. burn abl. flashpoint. corellia. republic. enemy. boss_ 1. burning_ target Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140905771930944015 Combat log ID: 4304046856864044 FQN: abl. flashpoint. corellia. republic. enemy. boss. boss_ 1. incinerate_ enrage/10/3 - Set Duration
- 1
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If difficulty is set to 16-man
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.005
- Standard Health Percent Min = (float) 0.005
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.01
- Standard Health Percent Min = (float) 0.01
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If difficulty is set to 8-man VM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.015
- Standard Health Percent Min = (float) 0.015
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectdroid. acklay_droid_dual. heat_beam. channel_tick