1. Abilities
  2. event
  3. bounty_hunting
  4. investigation
  5. investigation_probe

Investigation Probe

droideye

Investigation Probe

Questions a Shady Character for information regarding your current bounty contract. Target's cooperation is not guaranteed.

Attributes

Conditions

Metadata

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
droideye
Investigation Probe
2
smuggler'sluckQuestioning... – Currently being questioned by a player...
3
droideye
Investigation Probe Target
4
datablueletteringOut of Information – This target has already given up the information they had.
5
droideyeQuestioned – Has recently been questioned with an investigation probe.
6
bloodthirst
Hostile Bark
7
droideye
Despawn
8
droideye
Transition Hostile
9
droideye
[HIDDEN]My Investigation Caster
10
droideye
Taunt Onto Investigator
11
energyshieldPersonal Shield – Absorbs damage while active.
12
droideye
Investigation Probe
  • [0s] [not displayed]
    droideyeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686025383332936
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16141174092349464956
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686018427650020
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16141137181745804074
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686019802843831
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16140984869053433330
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686027681070173
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16140948937089400294
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686019802841877
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16141082935390305114
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686019618382666
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16140951044438376755
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686019047870293
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16141004745587696773
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686023868513034
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16140995924569852929
          >
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • [4s]
    smuggler'sluckQuestioning...
    Currently being questioned by a player...

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.investigation.investigation_usables.investigation_probe_cast, dependent on calling effect
    • Execute hydra hook PC_Investigation
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1s]
    droideye [HIDDEN]Investigation Probe Target

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 33% is met

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Execute hydra hook GrantCredit (object self = Target)
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • [hidden] [does not expire]
    droideye [HIDDEN]Despawn

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [1s]
    droideye [HIDDEN]Transition Hostile

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook TurnHostile (object self = Target)
    • Add effect #11 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​event.​bounty_hunting.​investigation.​my_investigation_caster applied by CASTER

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [hidden] [5s]
    droideye[HIDDEN]My Investigation Caster

  • [hidden] [3s]
    droideye [HIDDEN]Taunt Onto Investigator

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 1s
  • 2
    • When effect ticks

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 50
      - Amount Min = (float) 50
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [3s]
    energyshieldPersonal Shield
    Absorbs damage while active.

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.investigation.investigation_usables.personal_shield, dependent on calling effect
  • [hidden] [3s]
    droideyeEffect #12

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook WrongPlanet