Ion Pulse Wave
Ion Pulse Wave
Attributes
Type: | active |
Activation time: | 5s channel |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141018162844290590 |
Combat log ID: | 3421001580806144 |
FQN: | abl. |
Star Wars name: | Ion Pulse Wave |
Other languages: | Ionenpulswelle Vague d'impulsion ionique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Ion Pulse WaveSlot: Debuff Duration: during channel (5s) On death: Effect is removed Tick rate: 0.5s (10 ticks) # occurrences: 0 Global ID: 16141038822837805979 FQN: abl. operation. rishi. boss. buddy_ battledroid. astromech. overpowered_ ion_ pulse_ wave/15/1 - 1
- When effect ticks
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectrishi. boss. buddy_battledroid. astromech. ion_pulse_cast_tick
- 2
- When effect ticks
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Direction = Target
- Sort Type = Closest
- Distance = 30m
- Angle = (float) 160
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Execute ability Electrostatic Charge from CASTER to TARGET
Electrostatic Charge
FQN: abl.operation.rishi.boss.buddy_battledroid.astromech.electrostatic_charge
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141042121372690146 FQN: abl. operation. rishi. boss. buddy_ battledroid. astromech. overpowered_ ion_ pulse_ wave/15/2 - 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.025
- Standard Health Percent Min = (float) 0.025
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [75s]
Lasting Burns
Damage taken increased by 4% per stack.Slot: Debuff Duration: 1m 15s On death: Effect is removed Initial stacks: 1 Max stacks: 50 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1m 15s
- Max Duration = (time) 1m 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If difficulty is set to Veteran or Master Mode
- Can only be called by other effects
Global ID: 16141041021861062453 Combat log ID: 3421001580806400 FQN: abl. operation. rishi. boss. buddy_ battledroid. astromech. overpowered_ ion_ pulse_ wave/15/3 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Modify stat Damage Received Modifier (Percentage), increase by 0.04
- Play appearance epp.
trooper. , dependent on calling effectpulse_round. shock