1. Fähigkeiten
  2. operation
  3. rishi
  4. boss
  5. buddy_battledroid
  6. astromech
  7. overpowered_ion_pulse_wave

Ionenpulswelle

chargedplating

Ionenpulswelle

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.rishi.enemy.boss.buddy_battledroid.astromech

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
chargedplating
Ionenpulswelle
2
chargedplating
Ionenpulswelle
3
50
chargedplatingAnhaltende Verbrennungen – Erlittener Schaden um 4% pro Stapel erhöht.
  • [does not expire]
    chargedplatingIonenpulswelle

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.astromech.ion_pulse_cast_tick, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Distance = 30m
      - Angle = (float) 160

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

  • [0s] [not displayed]
    chargedplatingEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,025
      - Standard Health Percent Min = (float) 0,025
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [75s]
    chargedplatingAnhaltende Verbrennungen
    Erlittener Schaden um 4% pro Stapel erhöht.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions: