1. Abilities
  2. exp
  3. seasons
  4. 01
  5. ep_01
  6. skytrooer_boss_5
  7. ion_storm

Ion Storm

abl_tr_vg_ion_storm

Ion Storm

Attributes

Conditions

Metadata

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Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_vg_ion_stormIon Storm – Elemental damage every second.
2
3
shockedShocked – Periodic elemental damage.
  • [does not expire]
    abl_tr_vg_ion_stormIon Storm
    Elemental damage every second.

  • 1
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 9m
      - Angle = (float) 45

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When channel finished

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_01.ion_storm_end, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • 4
    • Just before this effect is removed

    Perform the following actions:

  • [3s]
    shockedShocked
    Periodic elemental damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_01.ion_storm_tick, dependent on calling effect
    • Set movement speed to 80%
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If stacks of this effect = 1

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect ticks

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.07
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.09
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0