1. Abilities
  2. companion
  3. weapon_set
  4. techblade
  5. healer
  6. aoe_hot

Kolto Burst

healbomb

Kolto Burst

Bursts an area 8m wide area with a soothing, lingering Kolto cloud. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
healbomb
Kolto Burst
2
healbombKolto Burst – Being healed periodically.
  • [hidden] [0s]
    healbombEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3.3
      - Travel Time = (time) 0s
    • Play appearance epp.trooper.kolto_bomb.kolto_bomb_cast
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Least Health
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​utility.​not_aoe_healable
        AND
        • If TARGET is a friend of CASTER
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [6s]
    healbombKolto Burst
    Being healed periodically.

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​utility.​not_aoe_healable
        AND
        • If TARGET is a friend of CASTER
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.trooper.kolto_bomb.kolto_bomb_heal, dependent on calling effect
    • Heal the TARGET with Force for 0.95*BonusHeal + 0.047*StandardHealth, causing no threat