Mandalorian Armaments
Mandalorian Armaments
When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal direct damage. This additional rocket can fire once every 10 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141128883677657733 |
Combat log ID: | 4574075745730560 |
FQN: | abl. |
Star Wars name: | Mandalorian Armaments |
Other languages: | Mandalorianer-Arsenal Armes Mandaloriennes |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141095398506241499 FQN: abl. itm. legendary. bh_ tr. powertech. mandalorian_ armaments/3/1 - Set Stack Limit
- 1
- On Effect Dispelled
- Tag Exclusions = (string)
- Actor = (int) 1
- Ability Spec = 0 – not found
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
- Tags: tag.abl. bounty_ hunter. autocannon_ activate
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- On Effect Dispelled
- 2
- On Effect Dispelled
- Tag Exclusions = (string)
- Actor = (int) 1
- Ability Spec = 0 – not found
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
- Tags: tag.abl. trooper. autocannon_ activate
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- On Effect Dispelled
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141094298994615190 FQN: abl. itm. legendary. bh_ tr. powertech. mandalorian_ armaments/3/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectshoulder_cannon. instant_shoot_player - Add effect #3 to TARGET from CASTER
- [hidden] [0.5s]
Effect #3Slot: Debuff Duration: 0.5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. energy_ or_ kinetic_ ability abl. , tag.bounty_ hunter. shoulder_ cannon_ damage abl. , tag.bounty_ hunter. direct_ tech_ attack abl. bounty_ hunter. autocannon_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141093199482987077 FQN: abl. itm. legendary. bh_ tr. powertech. mandalorian_ armaments/3/3 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.118
- Standard Health Percent Min = (float) 0.078
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.98
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [0s] [not displayed]
Effect #4Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141092099971358768 FQN: abl. itm. legendary. bh_ tr. powertech. mandalorian_ armaments/3/4 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectshoulder_cannon. instant_shoot_player - Add effect #5 to TARGET from CASTER
- [hidden] [0.5s]
Effect #5Slot: Debuff Duration: 0.5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. direct_ tech_ attack abl. , tag.bounty_ hunter. energy_ or_ kinetic_ ability abl. , tag.trooper. autocannon_ damage abl. trooper. shoulder_ cannon_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141091000459732719 FQN: abl. itm. legendary. bh_ tr. powertech. mandalorian_ armaments/3/5 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.118
- Standard Health Percent Min = (float) 0.078
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.98
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [60s]
Autocannon
Randomly fires shoulder cannon missles.Slot: Buff Duration: 60s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141089900948104538 Combat log ID: 4574075745730844 FQN: abl. itm. legendary. bh_ tr. powertech. mandalorian_ armaments/3/6 - Set Duration
- 1
- On Pre Damage Dealt
- Ignore Redirected Damage = (bool) false
- Tags = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 100
- Rate Limit Interval = (time) 10s
- Initial Delay = (time) 0s
- Tag Exclusions: tag.abl. , tag.utility. is_ aoe abl. debuff. damage_ over_ time
Override target to:
- Trigger Target
Only when the following conditions are met:
- If CASTER is positioned ≤ 10m to melee distance of TARGET
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- On Pre Damage Dealt
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectshoulder_cannon. instant_self_player
- 3
- On Item Unequipped
- Item Spec = (int) 0 - On Item Equipped
- Item Spec = (int) 0
Perform the following actions:
- Remove this effect
- On Item Unequipped
- [60s]
Autocannon
Randomly fires shoulder cannon missles.Slot: Buff Duration: 60s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141088801436478217 Combat log ID: 4574075745730850 FQN: abl. itm. legendary. bh_ tr. powertech. mandalorian_ armaments/3/7 - Set Duration
- 1
- On Pre Damage Dealt
- Ignore Redirected Damage = (bool) false
- Tags = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 100
- Rate Limit Interval = (time) 10s
- Initial Delay = (time) 0s
- Tag Exclusions: tag.abl. , tag.utility. is_ aoe abl. debuff. damage_ over_ time
Override target to:
- Trigger Target
Only when the following conditions are met:
- If CASTER is positioned ≤ 10m to melee distance of TARGET
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- On Pre Damage Dealt
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectshoulder_cannon. instant_self_player