Mass Distortion
Mass Distortion
Creates a mass distortion around your target for 10 seconds, forcibly dismounting the target, hindering it, and reducing its movement speed by 50%. Targets attempting to move while the distortion is active take rapidly increasing internal damage every 0.3 seconds until they stop.
Damage ticks start at <<1>>, and increase up to a maximum of triple that value (after 3.0s of movement).
Only usable on players.
Attributes
Type: | active |
Activation time: | 0.5s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141046221091867951 |
Combat log ID: | 4151717251776512 |
FQN: | abl. |
Star Wars name: | Mass Distortion |
Other languages: | Massenverzerrung Distorsion de masse |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [10s]
Inertial Distortion
Movement speed reduced. Hindered. Movement causes increasing Internal Damage. When this effect expires, a Mass Distortion Field will appear at the Target's location.Slot: Debuff Duration: 10s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. iokath. boss. nahut. nahut. mass_ distortion_ base_ effect Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s
Global ID: 16141116677164878594 Combat log ID: 4151717251776803 FQN: abl. daily_ area. iokath. player_ abilities. nahut. mass_ distortion/3/1 - Set Duration
- [hidden] [0.1s]
Effect #2Slot: Debuff Duration: 0.1s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1s
- Max Duration = (time) 0.1s
Conditions: - Can only be called by other effects
Global ID: 16141113378629995547 FQN: abl. daily_ area. iokath. player_ abilities. nahut. mass_ distortion/3/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- [hidden] [0.5s]
Effect #3Slot: Debuff Duration: 0.5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. operation. iokath. boss. nahut. nahut. mass_ distortion_ apply_ grace_ period Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s - Set Ignore Alacrity
- Ignore Alacrity = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141114478141624040 FQN: abl. daily_ area. iokath. player_ abilities. nahut. mass_ distortion/3/3 - Set Duration
- [hidden] [9s]
Effect #4Slot: Debuff Duration: 9s On death: Effect is removed Tick rate: 0.3s (30 ticks) # occurrences: 1 Tags: tag. abl. operation. iokath. boss. nahut. nahut. mass_ distortion_ damage Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9s
- Max Duration = (time) 9s - Set Ignore Alacrity
- Ignore Alacrity = (bool) true - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. trooper. net_ stacks
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141119975699764841 FQN: abl. daily_ area. iokath. player_ abilities. nahut. mass_ distortion/3/4 - Set Duration
- 1
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If TARGET does not have any effect with the tag tag.abl.operation.iokath.boss.nahut.nahut.mass_distortion_apply_grace_period
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.50452
- Standard Health Percent Min = (float) 0.50452
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #5 to TARGET from CASTER
- 2
- On Move Stop
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
Perform the following actions:
- Dispel all effects from tags tag.abl.trooper.net_stacks
- Remove this effect
- On Move Stop
- 3
- When effect ticks
Only when the following conditions are met:
- If TARGET does not have 1 or more effects with the tag tag.abl.operation.iokath.boss.nahut.nahut.mass_distortion_base_effect applied by CASTER
Perform the following actions:
- Dispel all effects from tags tag.abl.trooper.net_stacks
- Remove this effect
- [hidden] [10s]
Effect #5Slot: Debuff Duration: 10s On death: Effect is removed Initial stacks: 1 Max stacks: 10 # occurrences: 1 Tags: tag. abl. trooper. net_ stacks Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Ignore Alacrity
- Ignore Alacrity = (bool) true - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. trooper. net_ stacks
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141121075211391038 FQN: abl. daily_ area. iokath. player_ abilities. nahut. mass_ distortion/3/5 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Damage Received Modifier (Percentage) for effects from tag tag.
abl. , increase by 0.2operation. iokath. boss. nahut. nahut. mass_ distortion_ damage