1. Abilities
  2. companion
  3. weapon_set
  4. dualsaber_dark
  5. tank
  6. aoe_pull_mk2

Mass Force Pull

forcePull

Mass Force Pull

Reaches out in a wide cone with the Force to pull in up to three targets in front of the companion, generating a high amount of threat on each target. Only affects targets that are in combat and are not in cover or have Boss Immunity.

Attributes

Conditions

Metadata

Users

Used by
  • apc.companion.weapon_set.dualsaber_dark.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcePull
Mass Force Pull
2
forcePull
Mass Force Pull
3
forcePull
Mass Force Pull
4
forcePull
Mass Force Pull
5
forcePull
Mass Force Pull
  • [hidden] [0s] [not displayed]
    forcePullEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Play appearance epp.companion.light_side.force_pull_anim, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER is alive

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    forcePullEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 32m
      - Angle = (float) 179

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s]
    forcePullEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.light_side.force_pull_vfx
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1.6
      - Standard Health Percent Min = (float) 1.6
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    forcePullEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • [hidden] [1.5s]
    forcePullEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation