1. Pouvoirs
  2. companion
  3. weapon_set
  4. dualsaber_dark
  5. tank
  6. aoe_pull_mk2

Traction de Force massive

forcePull

Traction de Force massive

Fait appel à la Force pour former un large cône devant le partenaire et y attirer jusqu'à trois cibles, générant une grande quantité d'animosité pour chacune d'entre elles. Affecte uniquement les cibles qui sont au combat et ne sont pas à couvert ou ne disposent pas d'une immunité de boss.

Attributes

Conditions

Métadonnées

Used by

Used by
  • apc.companion.weapon_set.dualsaber_dark.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcePull
Traction de Force massive
2
forcePull
Traction de Force massive
3
forcePull
Traction de Force massive
4
forcePull
Traction de Force massive
5
forcePull
Traction de Force massive
  • [hidden] [0s] [not displayed]
    forcePullEffect #1

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Play appearance epp . companion . light_side . force_pull_anim, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #5 to TARGET from TARGET
  • [hidden] [0s]
    forcePullEffect #3

    • On Apply

    Perform the following actions:

    • Play appearance epp . companion . light_side . force_pull_vfx
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1.6
      - Standard Health Percent Min = (float) 1.6
    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    forcePullEffect #4

    • On Apply

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • [hidden] [1.5s]
    forcePullEffect #5

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation