1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. colicoid
  8. colicoid_swarmer
  9. flurry_melee

Melee Attack

lightsaber_generic

Melee Attack

A series of melee swings for an NPC.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.creature.boss.flashpoint.colicoid.colicoid_swarmer

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lightsaber_generic
Melee Attack
2
lightsaber_generic
Melee Attack
3
lightsaber_generic
Melee Attack
  • [0s] [not displayed]
    lightsaber_genericEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flurry.npc.melee
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [0s] [not displayed]
    lightsaber_genericEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of CASTER is = Standard

    Perform the following actions:

    • Delay next ability by 2.5s (GCD)
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of CASTER is = Weak

    Perform the following actions:

    • Delay next ability by 3s (GCD)
  • [hidden] [10s]
    lightsaber_genericEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions: