Missile Rounds
Missile Rounds
Attributes
| Type: | active |
| Activation time: | 0.5s cast |
| Target type: | Self |
| AI type: | Buff |
Metadata
| Contained since: | Patch 2.3.0 |
| Global ID: | 16140967135331482162 |
| Combat log ID: | 3270372782768128 |
| FQN: | abl. |
| Star Wars name: | Missile Rounds |
| Other languages: | Raketengeschosse Salves de missiles |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [15s]
Missile Rounds
While Missile Rounds are active Ramar can launch missiles at all targets.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. event. bounty_ hunting. crime_ lords. kreegan_ ramar. rocket_ round Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141137361810877835 FQN: abl. event. bounty_ hunting. crime_ lords. kreegan_ ramar. rocket_ round/6/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
event. , dependent on calling effectbounty_hunting. crime_lords. kreegan_ramar. rocket_round. cast_instant - Delay next ability by 2s (GCD)