Mortar Volley
Mortar Volley
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Ground |
AI type: | Attack |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141017922182716640 |
Combat log ID: | 3937205110177792 |
FQN: | abl. |
Star Wars name: | Mortar Volley |
Other languages: | Mörserhagel Rafale de mortier |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: during channel (3s) On death: Effect is removed Tick rate: 0.5s (6 ticks) # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16141114817345404986 FQN: abl. npc. ability. skytrooper. heavy. mortar_ volley/6/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ability. skytrooper. mortar_volley
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
trooper. mortar_volley. end
- [hidden] [0s]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141113717833781239 FQN: abl. npc. ability. skytrooper. heavy. mortar_ volley/6/2 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 20m to 100m to center of TARGET
Perform the following actions:
- Play appearance epp.
npc. ability. skytrooper. mortar_volley_tick_long_range_new_light - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 6
- Travel Time = (time) 0s
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER is positioned ≤ 20m to center of TARGET
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
npc. ability. skytrooper. mortar_volley_tick_mid_range_new_light - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 6
- Travel Time = (time) 0s
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER is positioned ≤ 10m to center of TARGET
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
npc. ability. skytrooper. mortar_volley_tick_short_range_new_light - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 6
- Travel Time = (time) 0s
- 4
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.06
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0