1. Abilities
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. boss
  8. dread_master
  9. clones
  10. force_leap

Obliterate

Obliterate

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Obliterate
2
Obliterate
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 2m to center of TARGET

    Perform the following actions:

    • Play appearance epp.sith_warrior.obliterate.cast_instant_close
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 3
      - Standard Health Percent Min = (float) 3
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.sith_warrior.obliterate.cast_instant
    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 3
      - Standard Health Percent Min = (float) 3
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER
  • [hidden] [1s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation