1. Abilities
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. boss
  8. dread_master
  9. clones
  10. health_beam_clone

[health_beam_clone]

forcecharge_old

[health_beam_clone]

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcecharge_old
[health_beam_clone]
2
forcecharge_oldBoss Immunity – Immune to incapacitating and movement-impairing effects.
3
forcecharge_oldAlertness – Immune to crowd control effects that break on damage.
4
forcecharge_old
[health_beam_clone]
  • [hidden] [does not expire]
    forcecharge_oldEffect #1

    • On Apply

    Perform the following actions:

    • Modify stat Max Health
    • Modify meta stat #68, fixed = 1
    • Modify meta stat #68, fixed = 1
    • Modify meta stat #68, fixed = 1
    • Modify meta stat #68, fixed = 1
    • Modify meta stat #68, fixed = 1
    • Play appearance epp . world_design . cinematic . appear_as_ghost, dependent on calling effect
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Unknown (610) = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
  • [hidden] [does not expire]
    forcecharge_oldBoss Immunity
    Immune to incapacitating and movement-impairing effects.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Set movement speed to 25%
  • [does not expire]
    forcecharge_oldAlertness
    Immune to crowd control effects that break on damage.

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Set movement speed to 40%
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man HM

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Set movement speed to 50%