1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_2
  8. orbital_strike

Orbital Strike

orbitalbombardment

Orbital Strike

Calls in support from orbiting warships, dealing <<1>> elemental damage over <<2>> seconds to up to 8 enemies within 8 meters of the targeted area. Additionally, standard and weak enemies are knocked down by the blasts.

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
orbitalbombardment
Orbital Strike
2
orbitalbombardment
Orbital Strike
3
thrownThrown – Unable to act.
4
orbitalbombardment
Orbital Strike
  • [hidden] [does not expire]
    orbitalbombardmentEffect #1

    • On Apply

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When effect ticks

    Perform the following actions:

    • Play appearance epp . agent . orbital_strike . laser_explosion, dependent on calling effect
    • Add effect #4 to TARGET from TARGET
    • When effect ticks
    • [target override]

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [does not expire]
    orbitalbombardmentEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . player . gtaoe_reticle . empire . scale_8m_v2016, dependent on calling effect
  • [does not expire]
    thrownThrown
    Unable to act.

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1.1, 88° pitch, 45° yaw
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.07
      - Standard Health Percent Min = (float) 0.07
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.7
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.07
      - Standard Health Percent Min = (float) 0.07
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.7
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.7
      - Health Steal Percentage = (float) 0
  • [0s] [not displayed]
    orbitalbombardmentEffect #4

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Play appearance epp . npc . ability . tech . orbital_bombardment . shake, dependent on calling effect