1. Abilities
  2. exp
  3. excavation
  4. roth
  5. multi
  6. arcanum
  7. rakghoul_force_leap_attack

Pouncing Slash

forcecharge

Pouncing Slash

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16141100814666750811

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcecharge
Pouncing Slash
2
immobilizedImmobilized – Unable to move.
3
forcecharge
Pouncing Slash
  • [0s] [not displayed]
    forcechargeEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 10m to 30m to center of TARGET
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Play appearance epp . exp . excavation . roth . multi . arcanum . rakghoul_force_leap_attack, dependent on calling effect
    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.16
      - Standard Health Percent Min = (float) 0.14
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • On Apply
    • [target override]

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 1.5s
  • [1.5s]
    immobilizedImmobilized
    Unable to move.

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation
    • Add effect #3 to TARGET from TARGET
  • [hidden] [0s] [not displayed]
    forcechargeEffect #3

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15