1. Abilities
  2. exp
  3. seasons
  4. 02
  5. ep_02
  6. boss_group_03
  7. geno_prime_jet_pack_exit_phase

Power Discharge

Power Discharge

Releases an energy wave that deals massive damage to those caught in the area knocking them back.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
powerarmorSuit Locked – While suit locked The Ratcatcher's defense is lowered by 50% and is unable to move or attack and is immune to all control effects.
2
Power Discharge
3
Power Discharge
  • [does not expire]
    powerarmorSuit Locked
    While suit locked The Ratcatcher's defense is lowered by 50% and is unable to move or attack and is immune to all control effects.

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​the_ratcatcher.​is_jetpacking
    • Immobilize and prevent rotation
    • Modify meta stat Ability Action Point Cost for effects from tag tag.abl.utility.is_basic_attack, increase by 50
    • Modify stat Melee Defense, increase by -0.5
    • Modify stat Ranged Defense, increase by -0.5
    • Modify stat Tech Resistance, increase by -0.5
    • Modify stat Force Resistance, increase by -0.5
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics, tag.abl.debuff.interrupt, tag.abl.debuff.silence, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.blind, tag.abl.debuff.stun, tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.dispel_type.tech, tag.abl.dispel_type.physical, tag.abl.dispel_type.mental
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
    • Play appearance epp.exp.01.makeb.world.hub2.imperial.the_specialists.the_ratcatcher.mine_field.exit_loop_exit, dependent on calling effect
  • 3
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Remove this effect
    • Play appearance epp.exp.seasons.02.ep_02.boss_group_03.exit_jet_pack_exit_02, dependent on calling effect
  • [hidden] [45s]
    Effect #2

  • [hidden] [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.7
      - Standard Health Percent Min = (float) 0.7
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 20° pitch, 0° yaw