1. Pouvoirs
  2. exp
  3. seasons
  4. 02
  5. ep_02
  6. boss_group_03
  7. geno_prime_jet_pack_exit_phase

Décharge d'énergie

Décharge d'énergie

Libère une vague d'énergie qui inflige de lourds dégâts aux personnes se trouvant dans la zone et les renverse.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
powerarmorTenue verrouillée – La tenue verrouillée réduit de 50 % la défense du Dératiseur qui est incapable de se déplacer ou d'attaquer et est immunisé contre tous les effets de contrôle.
2
Décharge d'énergie
3
Décharge d'énergie
  • [does not expire]
    powerarmorTenue verrouillée
    La tenue verrouillée réduit de 50 % la défense du Dératiseur qui est incapable de se déplacer ou d'attaquer et est immunisé contre tous les effets de contrôle.

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​the_ratcatcher.​is_jetpacking
    • Immobilize and prevent rotation
    • Modify meta stat Coût de pouvoir - Points d'action for effects from tag tag.abl.utility.is_basic_attack, increase by 50
    • Modify stat Défense en mêlée, increase by -0,5
    • Modify stat Défense à distance, increase by -0,5
    • Modify stat Résistance technologique, increase by -0,5
    • Modify stat Résistance Force, increase by -0,5
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics, tag.abl.debuff.interrupt, tag.abl.debuff.silence, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.blind, tag.abl.debuff.stun, tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.dispel_type.tech, tag.abl.dispel_type.physical, tag.abl.dispel_type.mental
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
    • Play appearance epp.exp.01.makeb.world.hub2.imperial.the_specialists.the_ratcatcher.mine_field.exit_loop_exit, dependent on calling effect
  • 3
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Remove this effect
    • Play appearance epp.exp.seasons.02.ep_02.boss_group_03.exit_jet_pack_exit_02, dependent on calling effect
  • [hidden] [45s]
    Effect #2

  • [hidden] [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,7
      - Standard Health Percent Min = (float) 0,7
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 20° pitch, 0° yaw