1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ita
  8. gxr7
  9. hard
  10. power_punch

Power Punch

rocketpunch

Power Punch

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.droid.boss.ita.gxr7.hard.gxr7

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rocketpunch
Power Punch
2
rocketpunch
Power Punch
3
stunnedStunned. – Unable to act.
4
rocketpunch
Power Punch
5
rocketpunch
Power Punch
6
cc_passiveIgnored – Not considered a threat.
  • [hidden] [does not expire]
    rocketpunchEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​ita.​gxr7.​power_punch_stun
    • Add effect #5 to TARGET from TARGET
  • [hidden] [does not expire]
    rocketpunchEffect #2

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only
  • [2.1s]
    stunnedStunned.
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.world_design.flashpoint.enemy.battledroid.power_punch_react, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [0s] [not displayed]
    rocketpunchEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 40° pitch, 0° yaw
  • [0s] [not displayed]
    rocketpunchEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.master_strike.cancel, dependent on calling effect
  • [5s]
    cc_passiveIgnored
    Not considered a threat.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized