1. Abilities
  2. exp
  3. 01
  4. makeb
  5. world_arc
  6. republic
  7. hub_1
  8. hitting_the_hutts
  9. generator
  10. shield

Power Regulator Shield

mysticalupgrade2

Power Regulator Shield

While shielded the Power Regulator is immune to all damage and effects.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mysticalupgrade2Power Regulator Shield – While shielded the Power Regulator is immune to all damage.
2
mysticalupgrade2
Power Regulator Shield
3
mysticalupgrade2
Power Regulator Shield
  • [does not expire]
    mysticalupgrade2Power Regulator Shield
    While shielded the Power Regulator is immune to all damage.

  • 1

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • Before NPC with this effect takes damage that does not get redirected, not more than every 1.5s

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world_arc.republic.hub_1.hitting_the_hutts.generator.shield.passive, dependent on calling effect
    • Immobilize but allow rotation
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.lift
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.hindered
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Mark as neutralized
  • [0s] [not displayed]
    mysticalupgrade2Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world_arc.republic.hub_1.hitting_the_hutts.generator.shield.break, dependent on calling effect
  • [0s] [not displayed]
    mysticalupgrade2Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world_arc.republic.hub_1.hitting_the_hutts.generator.shield.tick, dependent on calling effect