1. Abilities
  2. companion
  3. unique
  4. mtx
  5. iso_5
  6. tank
  7. single_target_attack

Powered Shot

abl_tr_co_blazing_celerity

Powered Shot

Blasts the target, dealing <<1>> weapon damage, heals for 25% of damage dealt and generates a moderate amount of threat.

Attributes

Conditions

Metadata

Users

Used by
  • apc.companion.class.mtx.droid.iso_5.tank

Related effects, buffs and debuffs

Ability activation
1
abl_tr_co_blazing_celerity
Powered Shot
  • [0s] [not displayed]
    abl_tr_co_blazing_celerityEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​companion.​tanks_momentum

    Perform the following actions:

    • Play appearance epp.flurry.droid.dino.ranged_special_attack
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.09
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.64
      - Health Steal Percentage = (float) 0.25
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​companion.​tanks_momentum

    Perform the following actions:

    • Play appearance epp.flurry.droid.dino.ranged_special_attack
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.09
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.64
      - Health Steal Percentage = (float) 0.5
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0