Priority Target
Priority Target
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141170845125004348 |
Combat log ID: | 4137135837806592 |
FQN: | abl. |
Star Wars name: | Priority Target |
Other languages: | Prioritätsziel Cible prioritaire |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140964500635234612 FQN: abl. flashpoint. copero. boss_ 2. mark_ target/11/1 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) true
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [10s]
Priority Target
Marked as target for all enemiesSlot: Debuff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. damage_ vulnerability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140963401123606777 Combat log ID: 4137135837806848 FQN: abl. flashpoint. copero. boss_ 2. mark_ target/11/2 - Set Duration
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16140962301611979434 FQN: abl. flashpoint. copero. boss_ 2. mark_ target/11/3 - Set Reverse
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- <AND
- If TARGET is not a player
- If TARGET is an enemy
Perform the following actions:
- Taunt
- Duration = (time) 10s
- [10s]
Coordinated Attack
Increased damage takenSlot: Debuff Duration: 10s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set type to Negative, cannot toggle off
Conditions: - <
- Can only be called by other effects
- If difficulty is set to 8-man VM
Global ID: 16140961202100352095 Combat log ID: 4137135837806853 FQN: abl. flashpoint. copero. boss_ 2. mark_ target/11/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Damage Received Modifier (Percentage), increase by 0.2