1. Abilities
  2. flashpoint
  3. manaan
  4. boss
  5. bonus
  6. probe
  7. proximity_charge

Proximity Charge

becomevanished

Proximity Charge

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
becomevanishedProximity Charge (Arming) – This probe will detonate if it detects any enemies within its proximity radius.
2
becomevanishedProximity Charge – This probe will detonate if it detects any enemies within its proximity radius.
3
becomevanished
Proximity Charge
4
becomevanished
Proximity Charge
5
becomevanished
Proximity Charge
6
abl_jk_se_force_meltDemolished – Damage taken increased by 100%
7
becomevanished
Proximity Charge
  • [3s]
    becomevanishedProximity Charge (Arming)
    This probe will detonate if it detects any enemies within its proximity radius.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.flashpoint.manaan.boss.bonus.probe_pre_arm, dependent on calling effect
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    becomevanishedEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 7.5m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    becomevanishedEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.75
      - Standard Health Percent Min = (float) 0.75
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.flashpoint.manaan.boss.bonus.probe_detonation_burn, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • [hidden] [0.2s]
    becomevanishedEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.manaan.boss.bonus.probe_detonation, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Instantly kill the TARGET
  • [60s]
    abl_jk_se_force_meltDemolished
    Damage taken increased by 100%

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    becomevanishedEffect #7

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER