1. Pouvoirs
  2. flashpoint
  3. manaan
  4. boss
  5. bonus
  6. probe
  7. proximity_charge

Charge de proximité

becomevanished

Charge de proximité

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
becomevanishedCharge de proximité (armement) – Cette sonde explosera si elle repère des ennemis dans son rayon de détection.
2
becomevanishedCharge de proximité – Cette sonde explosera si elle repère des ennemis dans son rayon de détection.
3
becomevanished
Charge de proximité
4
becomevanished
Charge de proximité
5
becomevanished
Charge de proximité
6
abl_jk_se_force_meltDémolition – Dégâts subis augmentés de 100 %.
7
becomevanished
Charge de proximité
  • [3s]
    becomevanishedCharge de proximité (armement)
    Cette sonde explosera si elle repère des ennemis dans son rayon de détection.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.flashpoint.manaan.boss.bonus.probe_pre_arm, dependent on calling effect
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    becomevanishedEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 7.5m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    becomevanishedEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,75
      - Standard Health Percent Min = (float) 0,75
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.flashpoint.manaan.boss.bonus.probe_detonation_burn, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • [hidden] [0.2s]
    becomevanishedEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.manaan.boss.bonus.probe_detonation, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Instantly kill the TARGET
  • [60s]
    abl_jk_se_force_meltDémolition
    Dégâts subis augmentés de 100 %.

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    becomevanishedEffect #7

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER