1. Abilities
  2. daily_area
  3. iokath
  4. player_abilities
  5. tyth
  6. rage_overflow

Rage Overload

thermaldetonation

Rage Overload

Requires 10 or more stacks of Rage. Consumes 3 stacks of rage when used.

Unleashes a massive burst of energy from your overloaded Rage Engine, dealing <<1>> absolute damage to all enemies within 60m.

Attributes

Conditions

Metadata

Users

Used by
  • apc.daily_area.iokath.tyth.tyth

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
thermaldetonation
Rage Overload
2
thermaldetonation
Rage Overload
3
thermaldetonation
Rage Overload
  • [hidden] [does not expire]
    thermaldetonationEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.overflow_cast, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.8s]
    thermaldetonationEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.overflow_instant, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​tyth.​rage_overflow_allow
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -3
      - Amount Min = (float) -3
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.iokath.boss.tyth.rage_stacks
  • [0s] [not displayed]
    thermaldetonationEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 6
      - Standard Health Percent Min = (float) 6
  • [0s] [not displayed]
    thermaldetonationEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 6
      - Standard Health Percent Min = (float) 6
      - Damage Modifier = (float) 0