1. Abilities
  2. operation
  3. deepstation
  4. boss
  5. lady_dominique
  6. lady_dominique
  7. recursive_blast_link

Recursive Blast

abl_tr_va_flak_shell

Recursive Blast

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_va_flak_shell
Recursive Blast
2
abl_tr_va_flak_shell
Recursive Blast
3
abl_tr_va_flak_shell
Recursive Blast
4
abl_tr_va_flak_shell
Recursive Blast Current Last
5
abl_tr_va_flak_shell
Recursive Blast
6
sandwich
Recursive Blast
7
abl_tr_va_flak_shell
Recursive Blast
8
abl_tr_va_flak_shell
Recursive Blast
  • [0s] [not displayed]
    abl_tr_va_flak_shellEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 150m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​lady_dominique.​lady_dominique.​recursive_blast_target_current_last

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from TARGET
    • Dispel all effects from tags tag.​abl.​operation.​deepstation.​boss.​lady_dominique.​lady_dominique.​recursive_blast_target_current_last
    • Add effect #4 to TARGET from CASTER
  • [hidden] [16s]
    abl_tr_va_flak_shellEffect #2

  • 2
    • When character receives an effect with tags tag.abl.operation.deepstation.boss.lady_dominique.lady_dominique.recursive_blast_signal_activate

    Override target to:

    • Primary Target

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​deepstation.​boss.​lady_dominique.​lady_dominique.​recursive_blast_link_vfx
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • 3
    • When character receives an effect with tags tag.abl.operation.deepstation.boss.lady_dominique.lady_dominique.recursive_blast_signal_activate

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialOrientation_DisablePitch = (bool) false
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_PrimaryTarget
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
      - InitialOrientation_FromEntityType = (string) aoeTarget_Target
      - InitialOrientation_ToEntityType = (string) aoeTarget_PrimaryTarget
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string)
      - On Tick Vfx = (string)
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxPlaystyle = (string) aoeVfx_None
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      Recursive Blast

      FQN: abl.​operation.​deepstation.​boss.​lady_dominique.​lady_dominique.​recursive_blast_damage

      Recursive Blast

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 1
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0.5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0.1
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • 4
    • When character receives an effect with tags tag.abl.operation.deepstation.boss.lady_dominique.lady_dominique.recursive_blast_signal_activate

    Perform the following actions:

    • Add effect #8 to TARGET from TARGET
  • 5
    • When character receives an effect with tags tag.abl.operation.deepstation.boss.lady_dominique.lady_dominique.recursive_blast_signal_activate

    Perform the following actions:

    • Remove this effect
  • [hidden] [60s]
    abl_tr_va_flak_shellEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.lady_dominique.recursive_blast.target_link, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.lady_dominique.recursive_blast.blast_segment, dependent on calling effect
  • [hidden] [60s]
    abl_tr_va_flak_shell [HIDDEN]Recursive Blast Current Last

  • [hidden] [2s]
    abl_tr_va_flak_shellEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​deepstation.​boss.​lady_dominique.​lady_dominique.​recursive_blast_target_current_last
  • [hidden] [2s]
    sandwichEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.lady_dominique.recursive_blast.link_delay, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [0.5s]
    abl_tr_va_flak_shellEffect #7

  • [hidden] [0.5s]
    abl_tr_va_flak_shellEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialOrientation_DisablePitch = (bool) false
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_PrimaryTarget
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
      - InitialOrientation_FromEntityType = (string) aoeTarget_Target
      - InitialOrientation_ToEntityType = (string) aoeTarget_PrimaryTarget
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsPlayer
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string)
      - On Tick Vfx = (string)
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxPlaystyle = (string) aoeVfx_None
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      Recursive Blast

      FQN: abl.​operation.​deepstation.​boss.​lady_dominique.​lady_dominique.​recursive_blast_ballistic

      Recursive Blast

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 1
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0.5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0.1
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • [hidden] [1s]
    abl_tr_va_flak_shellEffect #9

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​deepstation.​boss.​lady_dominique.​lady_dominique.​recursive_blast_target_count, tag.​abl.​operation.​deepstation.​boss.​lady_dominique.​lady_dominique.​recursive_blast_link_vfx, tag.​abl.​operation.​deepstation.​boss.​lady_dominique.​lady_dominique.​recursive_blast_target_current_last, tag.​abl.​operation.​deepstation.​boss.​lady_dominique.​lady_dominique.​recursive_blast_signal_activate, tag.​abl.​operation.​deepstation.​boss.​lady_dominique.​lady_dominique.​recursive_blast_target_ordered, tag.​abl.​operation.​deepstation.​boss.​lady_dominique.​lady_dominique.​recursive_blast_link_delay