1. Abilities
  2. companion
  3. weapon_set
  4. sniper_rifle
  5. tank
  6. single_target_taunt

Reinforcing Taunt

abl_jk_gu_inspiring_force

Reinforcing Taunt

Taunts the target, forcing it to attack the companion for 6 seconds. Also reinforces the companion by placing an absorb shield that absorbs a moderate amount of damage.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.companion.weapon_set.sniper_rifle.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jk_gu_inspiring_forceReinforcing Taunt – Forced to attack the taunter.
2
abl_jk_gu_inspiring_forceReinforcing Taunt – Absorbs damage.
  • [6s]
    abl_jk_gu_inspiring_forceReinforcing Taunt
    Forced to attack the taunter.

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6s
    • Play appearance epp . pvp . taunt, dependent on calling effect
    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [6s]
    abl_jk_gu_inspiring_forceReinforcing Taunt
    Absorbs damage.

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Unknown (610) = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 1
    • Play appearance epp . bounty_hunter . kolto_shell . kolto_shell_proc, dependent on calling effect