1. Abilities
  2. itm
  3. legendary
  4. inq_con
  5. sorc_sage
  6. empowered_restorer

Resilient Powerbase

abl_bh_me_kolto_shot

Resilient Powerbase

Activating Force Barrier puts a barrier on nearby allies, absorbing <<1>> damage for up to <<2>> seconds and granting them an additional 25% elemental damage reduction while active.

Attributes

Conditions

Metadata

Users

Triggered by equipping an item (10)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_me_kolto_shot
Resilient Powerbase
2
abl_bh_me_kolto_shot
Resilient Powerbase
3
electricshieldResilient Powerbase – Absorbs damage. Elemental Damage resistence increased.
  • [0s] [not displayed]
    abl_bh_me_kolto_shotEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​utility.​not_aoe_healable
        AND
        • If TARGET is alive
        AND
        • If TARGET is a friend of CASTER
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [8s]
    electricshieldResilient Powerbase
    Absorbs damage.
    Elemental Damage resistence increased.


  • 1
    • Before NPC with this effect takes damage that does not get redirected

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.268
      - Standard Health Percent Min = (float) 0.268
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 5.36
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.static_barrier.buff
  • 3
    • When effect is applied

    Perform the following actions: