1. Abilities
  2. operation
  3. rishi
  4. boss
  5. buddy_battledroid
  6. battledroid
  7. resonant_explosive_probe

Resonant Explosive Probes

explosiveprobe

Resonant Explosive Probes

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
explosiveprobeResonant Explosive Probes – Explosive probe is following this target. It will detonate under certain conditions.
2
explosiveprobe
Resonant Explosive Probes
3
explosiveprobe
Probe Detonation Trigger
4
explosiveprobe
Probe Detonation Trigger
5
explosiveprobe
Resonant Explosive Probes
6
explosiveprobe
Probe Detonation
7
forcelift
Concussion Wave Base
8
knockdownConcussion Wave – Knocked back by a concussion wave. Unable to act. Your ears are also probably ringing pretty badly.
9
explosiveprobe
Arming Delay
  • [6s]
    explosiveprobeResonant Explosive Probes
    Explosive probe is following this target. It will detonate under certain conditions.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_owner_2s_delay, dependent on calling effect
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If difficulty is set to Veteran or Master Mode
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​resonant_explosive_probe_arm_delay
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 3
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If difficulty is set to Veteran or Master Mode
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​resonant_explosive_probe_arm_delay
        AND
        • If TARGET has at least 2 effects with the tag tag.​abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​has_resonant_explosive_probe
        >

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_prox_detect_red, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • 4
    • When character receives an effect with tags tag.abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_resonance
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • [0s] [not displayed]
    explosiveprobeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​has_resonant_explosive_probe
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1s]
    explosiveprobe [HIDDEN]Probe Detonation Trigger

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_prox_detect_red, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [hidden] [1s]
    explosiveprobe [HIDDEN]Probe Detonation Trigger

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_prox_detect_red, dependent on calling effect
  • [hidden] [0.1s]
    explosiveprobeEffect #5

  • 1
    • When effect expires

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_detonation, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 3
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    explosiveprobeProbe Detonation

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.28
      - Standard Health Percent Min = (float) 0.28
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [1.5s]
    forcelift [HIDDEN] Concussion Wave Base

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 15
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​resonant_ballistic

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [1.5s]
    knockdownConcussion Wave
    Knocked back by a concussion wave. Unable to act. Your ears are also probably ringing pretty badly.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET != PRIMARY TARGET

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 3, 25° pitch, 0° yaw
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET = PRIMARY TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 1.6, 90° pitch, 0° yaw
  • [hidden] [1.5s]
    explosiveprobe [HIDDEN]Arming Delay

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_pre_arm, dependent on calling effect