Saber Ward
Saber Ward
Increases ranged and melee defense by 60% for 15 seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141060504110975877 |
Combat log ID: | 957627383152640 |
FQN: | abl. |
Star Wars name: | Saber Ward |
Other languages: | Schwertschutz Retour de sabre |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141161999851153430 FQN: abl. npc. ability. custom. boss. revan. saber_ ward/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. saber_ward. cast_instant - Add effect #2 to TARGET from CASTER
- [15s]
Saber WardSlot: Buff Duration: 15s On death: Effect is removed Tick rate: 3s (5 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141165298386015039 FQN: abl. npc. ability. custom. boss. revan. saber_ ward/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Melee Defense, increase by 0.6
- Modify stat Ranged Defense, increase by 0.6
- 2
- When effect is applied
- When effect ticks
Perform the following actions:
- Play appearance epp.
jedi_knight. saber_ward. buff