1. Abilities
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. hypergate_terror
  9. difficulty_1
  10. hgt_tentacle_slam_1

Slam

Slam

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Slam
2
Slam
3
Slam
  • [0s] [not displayed]
    Effect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . 1x4 . raid . asation . boss . hypergate_terror . hgt_slam_1
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0s]
    Effect #2

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 5
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.4
      - Standard Health Percent Min = (float) 0.4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
    • Play appearance epp . qtr . 1x4 . raid . asation . boss . hypergate_terror . hgt_slam_impact, dependent on calling effect
    • Add effect #3 to TARGET from TARGET, Combat Math Only
  • [0s] [not displayed]
    Effect #3

    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 20° pitch, 0° yaw