1. Abilities
  2. exp
  3. uprisings
  4. makeb
  5. shaft
  6. boss_2
  7. velloc
  8. aoe_circle

Smash

advanced_seismic_grenade

Smash

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
advanced_seismic_grenade
Smash
2
advanced_seismic_grenade
Smash
3
advanced_seismic_grenade
Smash
4
advanced_seismic_grenade
Smash
5
advanced_seismic_grenade
Smash
  • [hidden] [does not expire]
    advanced_seismic_grenadeEffect #1

    • When channel ended

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0.05s]
    advanced_seismic_grenadeEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . exp . uprisings . makeb . shaft . boss_2 . velloc . aoe_circle_attack, dependent on calling effect
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [0.25s]
    advanced_seismic_grenadeEffect #3

    • Just before this effect is removed
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is not a companion
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.45
      - Standard Health Percent Min = (float) 0.45
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.25
      - Health Steal Percentage = (float) 0
    • Play appearance epp . operation . oricon . palace . boss . raptus . deadly_slash . target, dependent on calling effect
    • Add effect #4 to TARGET from TARGET
  • [hidden] [0s] [not displayed]
    advanced_seismic_grenadeEffect #4

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3.5, 15° pitch, 0° yaw
  • [hidden] [4s]
    advanced_seismic_grenadeEffect #5

    • On Apply

    Perform the following actions:

    • Immobilize and prevent rotation