1. Abilities
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. hutt_palace
  7. difficulty_2
  8. boss_rancor
  9. smash_player

Smash

backflips

Smash

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16140995308252777993

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backflipsBuried – You've been smashed into the ground!
2
creepingterrorInjured – You have been injured! You're going to take a whole lot of damage if that big rancor hits you!
3
backflips
Smash
  • [3s]
    backflipsBuried
    You've been smashed into the ground!

    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . ability . custom . flashpoint . hutt_palace . boss_rancor . smash_player_left, dependent on calling effect
    • Stun the TARGET
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.14
      - Standard Health Percent Min = (float) 0.14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
    • Play appearance epp . npc . ability . custom . flashpoint . hutt_palace . boss_rancor . end_smash_into_ground, dependent on calling effect
  • [10s]
    creepingterrorInjured
    You have been injured! You're going to take a whole lot of damage if that big rancor hits you!

    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . ability . custom . flashpoint . hutt_palace . boss_rancor . injured, dependent on calling effect
    • Modify stat Damage Received Modifier (Percentage), increase by 3
    • Set movement speed to 50%
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . npc . ability . custom . flashpoint . hutt_palace . boss_rancor . end_injured, dependent on calling effect
  • [0s] [not displayed]
    backflipsEffect #3

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0