1. Abilities
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. trash
  8. difficulty_1
  9. rakata_hunter
  10. stasis_beam

Stasis Beam

stunned

Stasis Beam

Fires a continuous stream of force that deals damage every second for up to 3 seconds and snares the target in force stasis.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.flashpoint.raid.eternity_vault.difficulty_1.rakata_hunter

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stunned
Stasis Beam
2
stunned – Unable to act.
3
stunned
Stasis Beam
4
stunned
Stasis Beam
5
stunned
Stasis Beam
  • [hidden] [does not expire]
    stunnedEffect #1

  • 1
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.rakata_hunter.stasis_beam.exit
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [hidden] [3s]
    stunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.rakata_hunter.stasis_beam.target, dependent on calling effect
    • Stun the TARGET
    • Interrupt ability but do not prevent follow-up usage
  • [0s] [not displayed]
    stunnedEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    stunnedEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    stunnedEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 50,000
      - Amount Min = (float) 50,000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0