Rayon de stase
Rayon de stase
Tire un flot continu de Force qui inflige des dégâts à la cible chaque seconde pendant 3 secondes maximum et la freine à l'aide d'une stase de Force.
Attributs
Type: | active |
Activation time: | 3s channel |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141112258364791501 |
Combat log ID: | 1970354901745664 |
FQN: | abl. |
Star Wars name: | Rayon de stase |
Autres langues: | Stasis Beam Stasisstrahl |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3s) On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Global ID: 16141092339265789308 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. trash. difficulty_ 1. rakata_ hunter. stasis_ beam/1/1 - 1
- When effect ticks
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,1
- Standard Health Percent Min = (float) 0,1
- Amount Modifier Percent = (float) 0,01
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
npc. ability. custom. flashpoint. eternity_vault. trash. difficulty_1. rakata_hunter. stasis_beam. exit - Add effect #3 to TARGET from CASTER, Combat Math Only
- [hidden] [3s]
Incapacité d'agir.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. stun abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If the Force spell hit
Global ID: 16141095637800669269 Combat log ID: 1970354901745926 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. trash. difficulty_ 1. rakata_ hunter. stasis_ beam/1/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. custom. flashpoint. eternity_vault. trash. difficulty_1. rakata_hunter. stasis_beam. target - Stun the TARGET
- Interrupt ability but do not prevent follow-up usage
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
- Can only be called by other effects
Global ID: 16141094538289041794 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. trash. difficulty_ 1. rakata_ hunter. stasis_ beam/1/3 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) -0,99
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
- Can only be called by other effects
Target overrides: - [target override] Random Enemy
- Ignore Current = (bool) true
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) true
Global ID: 16141089040730905091 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. trash. difficulty_ 1. rakata_ hunter. stasis_ beam/1/4 - <
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141087941219277744 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. trash. difficulty_ 1. rakata_ hunter. stasis_ beam/1/5 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 50 000
- Amount Min = (float) 50 000
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0