1. Abilities
  2. companion
  3. weapon_set
  4. iokath_droid
  5. dps
  6. single_stun

Static Shock

advanced_seismic_grenade

Static Shock

Fires an electro bolt stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

Attributes

Conditions

Metadata

Users

Used by
  • apc.companion.class.mtx.droid.iokath_probe.dps

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
advanced_seismic_grenade
Static Shock
2
stunnedStunned (Tech) – Unable to act.
3
stunnedStunning Assault – Periodic internal damage.
  • [hidden] [0s]
    advanced_seismic_grenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.iokath_probe.healer.mez_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [5s]
    stunnedStunned (Tech)
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_stun_end, dependent on calling effect
  • [hidden] [4s]
    stunnedStunning Assault
    Periodic internal damage.

  • 1
    • When effect ticks
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.jedi_knight.master_strike.bleed_tick