Stealth

Stealth
Activates your stealth generator, increasing your stealth level by 15 and making you and your companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. Your companion will not react to enemy attacks while in stealth.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Category: | 16141116626627149617 |
Metadata
Contained since: | Patch 6.1.0 |
Global ID: | 16141116626627149617 |
Combat log ID: | 4375815760379904 |
FQN: | abl. |
Star Wars name: | Stealth |
Other languages: | Tarnung Furtivité |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [22s]
Effect #1
Difficult to detect.Slot: Buff Duration: 22s On death: Effect persists # occurrences: 1 Tags: tag. abl. buff. revive_ stealth Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. stealth
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 22s
- Max Duration = (time) 22s
Global ID: 16141177664834102050 FQN: abl. player. companion_ revive_ stealth/3/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Put TARGET into stealth
- Set posture of TARGET to Passive
- Play appearance epp.
agent. stealth. cast_instant - Mark as neutralized
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. stealth. loop
- 3
- When character deals damage that does not get redirected, delayed by 1s
Perform the following actions:
- Remove this effect
- 4
- Just before this effect is removed
Override target to:
- Master
- Pet = (int) 3
Perform the following actions:
- Dispel all effects from tags tag.abl.buff.stealth
- 5
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET does not have one effect from Passive
Passive
Commands your companion to stop fighting and follow you.
FQN: abl.companion.follow
Perform the following actions:
- Set posture of TARGET to Defensive
- 6
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
agent. stealth. exit