1. Abilities
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_2
  8. knight_leap

Storm Leap

forceLeap

Storm Leap

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceLeap
Storm Leap
2
forceLeap
Storm Leap
3
immobilizedImmobilized (Physical) – Unable to move.
4
forceLeap
Storm Leap
  • [0s] [not displayed]
    forceLeapEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag 8255977782224933496

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0.6s]
    forceLeapEffect #2

    • On Apply

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp . exp . seasons . 02 . ep_01 . boss . senya . storm_leap
    • Add effect #3 to TARGET from TARGET
    • When effect expires
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [2s]
    immobilizedImmobilized (Physical)
    Unable to move.

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . leg_shot . debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [0s] [not displayed]
    forceLeapEffect #4

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0