1. Abilities
  2. flashpoint
  3. manaan
  4. boss
  5. stivastin
  6. lab_guardian
  7. melee_attack

Stun Rod Attack

Stun Rod Attack

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.manaan.boss.stivastin.stivastin_lab_guardian

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Stun Rod Attack
2
10
electrostavesStun Charge (Tech) – Target has been hit with a Stunning Electrostaff. On the 10th hit, this target will be stunned for 3 seconds. Targets stunned in this manner gain immunity to Stun Charge for 10 seconds, and become ignored by Lab Guardians.
3
shockroundSuppressed (Any) – Stunned and unable to act. Threat on lab guardian droids reset to 0.
4
Stun Charge Threat Drop
5
mysticalupgrade4Recently Suppressed – Target has recently been stunned into submission by Lab Guardians, and is temporarily immune to the Stun Charge effect.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.105
      - Standard Health Percent Min = (float) 0.105
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.flashpoint.manaan.boss.stivastin.lab_guardian.stun_rod_attack, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [10s]
    electrostavesStun Charge (Tech)
    Target has been hit with a Stunning Electrostaff. On the 10th hit, this target will be stunned for 3 seconds. Targets stunned in this manner gain immunity to Stun Charge for 10 seconds, and become ignored by Lab Guardians.

  • 1
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 10

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Remove this effect
  • [3s]
    shockroundSuppressed (Any)
    Stunned and unable to act. Threat on lab guardian droids reset to 0.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.flashpoint.manaan.boss.stivastin.lab_guardian_stun_charge
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 12
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_stun_end, dependent on calling effect
  • [hidden] [1s]
    [HIDDEN]Stun Charge Threat Drop

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [10s]
    mysticalupgrade4Recently Suppressed
    Target has recently been stunned into submission by Lab Guardians, and is temporarily immune to the Stun Charge effect.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.flashpoint.manaan.boss.stivastin.lab_guardian_stun_charge